They don’t have to panic or have a tantrum. 3 thoughts on â Benefits of Playing Video Games â Wayson Wu October 22, 2015 at 12:05 am. There seems to be no link between school performance/academic outcome. If a child is destructively playing and not practicing self care, it is because they are responding to the threat of restriction, or because they have been conditioned to expect it. Journal of pediatric ophthalmology and strabismus, 54(6), 346-355. Like most unschooling parents, it took me a long time of delving into the research and grasping all angles of the paradigm (pro and con) before I could confidently say it was the path for my family. This study shows that even a short period of video gaming can put one, at least temporarily, into a highly creative frame of mind. That is not a put down! Pujol, J., Fenoll, R., Forns, J., Harrison, B. J., Martínez‐Vilavella, G., Macià, D., ... & Sunyer, J. It is never a fuss or fight to stop playing if life dictates a rational need to do so, or at all, under any circumstances, including when he gets bored of it. I have read Peter's book, books on homeschooling, read about Sudbury Valley, etc. Worried Gaming Is Ruining Teen Social Life? The have also now recognised e-sports and set up a military competition to compete in gaming. We unschooling parents have had to rip apart the depths of our own conditioning (in my case, parochial as well as public schooling) in a process called deschooling (that is also a process some kids have to be allowed when switching paradigms after already being raised under authoritarian coercion and hierarchy). For example, a family down the street homeschools one child and sends the other to public school. These kids are usually smaller/frailer than their peers, despite their "genetics", ie, their parents aren't necessarily smaller/frailer - the kids seem to have some sort of stunt physical development because of serious gaming. The John D. and Catherine T. MacArthur Foundation series on digital media and learning. The result, often, is absurd claims of harm, such as that New York Post article about “digital heroin” that I referred to in my last post. The one variety of play that has not declined over these decades, but has increased, is video gaming. My own child loses global ability to regulate with screen usage, sleep suffers, other play becomes difficult to engage in, and relationships suffer. "We present four cases of adolescents who developed life-threatening venous thromboembolic events in the setting of obesity, sedentary lifestyle and/or immobilization, and prolonged video game use.". Scientists have found that women who play games are better able to mentally manipulate 3D objects. Most of these kids have no siblings (or have one that is much older or much younger - 6+ years in age difference). We are not a restrictive home and do not demonize media, both caregivers are employed in the media world. He has never had a bed time, not EVER. This article has been sponsored by Bethesda for their new game Prey – find out more about the game here. Thus, it is not surprising that research, such as the study mentioned earlier involving children 6-11 years old, has revealed positive correlations between video gaming and social competence (Kovess-Masfety et al, 2016; for other studies, see Granic et al, 2014; and Olson, 2010; & Stevens et al, 2008). How to Have a Great Social Life Even with Social Anxiety, “He Had High Self-Esteem and Didn’t Ask Who I’d Slept With”, Getting People to Care About Economic Inequality. Children’s motivation for video game play in the context of normal development. The game used, for different groups, was Serious Sam (a shooter game), Portal-2 (a problem-solving game), or Minecraft (a sandbox game involving building and destroying whatever the player wishes). The following are some of the cognitive benefits of playing video games. Stevens et al. This one is the best excuse for playing video games on your next sick day – a 2012 literature review published in the American Journal of Preventive Medicine found that in the 38 studies examined, video games improved the health outcomes of 195 patients on every front, including psychological and physical therapy. And all this despite being a prolific gamer. You should read "The Collapse of Parenting: How We Hurt Our Kids When We Treat Them Like Grown-Ups" by Leonard Sax if you want a different perspective on the issue. If gaming is just one interest in a child's life, that is very different than having it be the PRIMARY or ONLY interest in their life. This was my same belief, as well, before I researched and committed to this lifestyle! "Gameplay may promote a mindfulness-like psychological [escape] but can also provide users with benefits of confidence, social connection, personal growth, and opportunities for employment or even leadership," the researchers write. “Major Tim Elliott has been the driving force behind the growth of eSports in the Army. Clearly you have strong convictions about coercing and restricting children. A., & Rodriguez, V. (2018). Please help the parents who want to respect their child's right to play (video games) but who consistently see their children sitting sedentary 99.9% of the day in front of the device(s) they use to play, surf and watch youtube. (2016). Their analysis of the intervention data indicated that even just 10 to 30 hours of video play, over the duration of an experiment, significantly improved performance on tests of perception, attention, spatial cognition, and cognitive flexibility. I also presented reasons to believe that this decline is a cause of well-documented declines in mental health (here), empathy (here), and creativity (here) among young people over this same time period. I also trust him to use the toilet, eat, sleep, and learn all of his own accord and self direction. They don't have unmet needs, unless their parents are lazy or suffer from unaddressed addiction, which does happen, but far less than it does for kids who are in school. Of course there is no way to know for certain how anyone will handle a change in circumstance or lifestyle or the loss of something...but the best predictor is how someone handles his current life. Though Iâm not a fan of violent video games, studies have shown that there are even positive benefits from playing these types of games. Rather than make parents feel like they are doing wrong for wanting to give kids the best in life, without gaming, there is more of a parenting style that should be expressed. It emphasizes authenticity, respect, and acceptance for connection over the disconnection (and dysfunction) created through punishment, coercion, and hierarchy (which is where kids in school reside). We unschoolers have our own bumper sticker. The sample ranged from gamers who played as little as one hour per week to those who played 30 or more. These are high usage players, with practice sessions that can last 7 hours. It is a remarkable paradigm, and it works. 3D video games could increase memory capacity. There is no need for a limit on an enjoyable activity. The results indicate either that highly creative children are drawn to video gaming or that video gaming increases creativity (or both). Stop your get off my damn lawn posts, there are lots of positive and negative studies on this subject, you seem only interest in one side. In findingspublished in 2017, the team found that MMO engagement correlated to a stronger sense of social identity, or how people self-identify based on their affiliation to â¦ The results were equal or better to traditional reading treatments, which can be more time consuming and not as fun. They found that all video games, both action and non-action games, improved cognitive function in the participants – measured by tests such as short term memory tasks. But they cannot measure every person. Why is there no pro football in the Olympics (despite every high school football coach getting paid more than every teacher), but in 2020, we will have e-gaming as a sport?! Unless a child/family is independently wealth, they need to learn the normal aspects of being an adult and the demands that come with that. Social Psychiatry and Psychiatric Epidemiology, 51, 49-357. Ventura, M., Shute, V., & Zhao, W. (2013). Moreover, whenever possible, friends enjoy playing the same game together, at the same computer or at least in the same room. Their analysis of the correlational studies revealed, overall, strong positive relationships between amount of time gaming and high scores on tests of perception, top-down attention, spatial cognition, multitasking, and cognitive flexibility (ability to switch strategies quickly when old ones strategies don’t work). So, there is no shame in asking these questions just to arrive at the moment of conscience where you realize you yourself have been responding through your patriarchal conditioning. John Valez and his colleagues have conducted several experiments showing that such cooperative play leads to at least a temporary increase in the players’ likelihood of cooperating with or helping other people, outside the realm of play (Ewoldsen et al, 2012; Valez et al, 2012). But this is glaringly obvious. ), The ecology of games: Connecting youth, games, and learning. It also makes a difference whether we have control over our behavior, or it controls us. This gain in persistence may help explain the positive correlations between video gaming and school grades, noted earlier. It wasn't. â¦ Children deprived of video gaming are likely to be left out of conversations among their peers, because so many of those conversations focus on games. I raised my now adult daughters that way, and endured rebellion for nearly a decade. According to this theory, children (and also other young mammals) deliberately put themselves into fear-inducing and sometimes frustration- or anger-inducing situations in play, and by doing so learn how to regulate their fear and anger. Also, you may want to read her post again. It’s Trying to Save Us. When enjoyed in a shared setting, video games can offer a social outlet. "Students can win employers' favor by learning enough to get a good grade--then forgetting every lesson.". The book describes how moral panics tend to emerge whenever young people develop passionate interests that older people don’t understand. In the past, video games have been labeled violent, pointless, and mind-numbing, but now educators are exploring the benefits of video games in the engagement and success of students. :-) The future is here and kids who game will have the world at their fingertips. What is a self-directed learning way of helping your child remember to have BASIC SELF-CARE (bathing, sleeping, eating, drinking) during their 14-hour gaming sessions? "Our results showed an association between low PA (physical activity) levels and high amount of screen time among children and adolescents, showing that is necessary to encourage an active lifestyle, decreasing time spent on television, computers, cell phones, and video games. One study investigated the beneficial effect that playing as few as 12 hours of video games had on improving dyslexic childrenâs performance on reading and phonology tests. This is an evolutionary process with exponential benefits to all. My guess is that most of those would be public school students. A childs current desire can be fulfilled in other ways as long as they are allowed to go about it for hours rather than be persuaded to stay on a busy schedule and are asked or forced to stop their project by parents. If video gaming, like other forms of play, generally improves wellbeing, then we should find that gamers are mentally healthier, on average, than non-gamers. One of the theories is that attention problems lead to dyslexia. If video gaming worsens psychological wellbeing, then we should expect to find more mental health and social problems in video gamers than in otherwise similar people who are not gamers. As a psychotherapist who works with youth who have addictions, including gaming addictions, I think it is a mistake to look at a youth's behavior (or an adult's behavior) without seeing it within a context as no behavior exists in a vacuum. © ScienceAlert Pty Ltd. All rights reserved. Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression. Other days, he challenges himself to level up. The findings were significant and were equal or better than traditional training programmes â¦ Or do you think when the military is looking for future leaders, they look for someone who "plays lots of video games". It is based on experience and influence. They assessed young adults for creative thinking, using the Torrance Tests, before and right after 30 minutes of playing a computer game. In contrast to fast-paced action games, strategy role-playing and puzzle games exercise problem-solving skills of a more reflective nature. We unschool and respect our children. Video Game Vision Syndrome: A New Clinical Picture in Children?. For the most part, children can no longer go outdoors and find others to play with, freely, away from adults, as they once did; but many of them can and do go onto computers and play video games. Unlike kids in school, he can fidget, jump around, and play with Nerf guns or draw in his sketch books while waiting for matches to queue. Also, you creating a straw man argument about "moral panic". Icing on the cake! Journal of Physical Activity and Health, 20(XX), 1-5. Oxford University study shows video games can benefit well-being and mental health But researchers call for more studies into this field, following its success in collaborating with EA and Nintendo The ones who are now in their late teens differ from their peers who are not serious gamers in other matters, though: While most of the kids who haven't made gaming a central part of their lives go on holidays/experiences with friends, have part-time jobs, boy/girlfriends, friends of both sexes and seem generally more attuned to actual real life demands (both at university, family, and social-cultural issues), their gaming peers - who, sometimes, are still called friends by them but who are more and more detached from their daily lives - , even those who went on to university (tech/science, always! Valez, J. AVG; if the study only examined passive video games, it was excluded. There isn’t a universal law about how to use media and parents ought to feel supported to understand their children and offer loving limits as needed instead of constantly seeking for external validation of how to respond to the unique individuals in their care. While researchers donât fully understand dyslexia and why it only affects some people, there are some theories, and thereâs no denying the results of the studies. They are clearly aware of the benefits or wouldn’t do so. "Asthenopia (especially headache, eyelid tic, transient diplopia, and dizziness), absence of fine stereopsis, and refractive errors were statistically more frequent (mainly in the dominant eye) in children in the video game group.". I am trying to empathize, however lacking in eloquence that I might be at the moment. For example, Scientific American reported that the game Tetris may actually â¦ ... 1 /1 Playing video games is a key strategy for coping with stress. Many games today are played cooperatively, with two or more players working together to achieve a common goal. Correlational studies have consistently revealed that young people who play video games extensively have, on average, higher IQs and perform better on a wide variety of cognitive tests of perceptual and mental ability than do non-gamers. "By comparison, the weekly time spent gaming was steadily associated with conduct problems, peer conflicts, and reduced prosocial abilities.". How to Negotiate Sex in Your Relationship, 3 Simple Questions Screen for Common Personality Disorders. Do not guide from a place of conditioned fear. "The focus is drawn to the game not the pain or the medical procedure, while the virtual reality experience engages visual and other senses," said Jeffrey Gold from the University of Southern California. This article has been sponsored by Bethesda for their new game Prey – out on the 5 May 2017. The result, overall, was a large, significant gain in creative thinking, especially in that aspect of creative thinking referred to as flexibility. [One of the three media was video games]. "Spending more than 2 hours behind each of those 3 media was associated with lower life satisfaction, less physical activity, active school bullying, and grade repetition." Pediatric blood & cancer. :-). Hmm, could be. There are studies showing teenage depression and anxiety increase during school and decrease during the summer. But, I'm not going to make him stop simply because I fear he is over indulging. In addition, I think it is a mistake to assume that gaming or any other behavior serves the same purposes for everyone. 7 of Free to Learn; also Gray, 2018). When we do, it is always traceable to some form of coercion or my own unconscious controlling of him, because as a patriarchal conditioned being, I am still a work in progress, and I have had not had the benefit of being respected since birth! The researchers think that the fast pace in these games helped the kids increase their attention spans, although this hypothesis is yet to be tested. Come school days, my happy unschooling gamer connects with friends all over the world in gaming and often with Skype, and I love to watch him playing Fortnight. As always, please post your comments and questions here rather than send them to me by private email. Thing you object to and responding as if that study distinguishes between public and homeschooled kids, A. K. 2011. Decision to play video games can have for wellbeing to self regulation instead. clearly aware of the controller lol... 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